Taking them over, and making them swear allegiance to your new kingdom. ![]() One day rivaling other cities and possibly challenging them in war and conquest. Or simply randomly created ones by the game that randomly join your settlement depending on the towns advancements and what it can offer. Options to convince dynasty families to move their homes to your new settlement. And paying for areas to be cleared of obstructions like trees/rocks etc. Creating the zones where buildings could be constructed. ![]() Too bad they destroyed the franchise with this garbage. I have been playing the Guild series since part 1, and consider Guild 2 to be one of the best games ever made. The starting mayor(player) would get to choose from a few basic town templates, and possibly editing the design of such. The only advantage Guild 3 has over 2 is better graphics, and even that is debatable as the buildings still dont even have interiors like 2 did. At least until there were more people living there and a council is formed. ![]() I think it would be cool if a player could create a settlement from scratch in an uninhabited area of a map.(Not every map, just the wide open and empty ones) Using their own built up stock of resources and money, they would start out as the founder of the town, and mayor. Several maps in G2R were quite large and empty.
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