![]() ![]() Originally posted by Chimpanzee:Here's an example of my unfinished samurai hero:Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. Will give more tips when I resume drawing. So maybe I missed or I'm wrong on a few things. ![]() Lastly, pencil in black some random lines and shapes at places to simulate damage. Parts which face at a steep angle, hidden from the sun, or covered by limbs, apply black squiggles/lines to simulate shadows. Then apply an opacity eraser in increments over certain areas you want to simulate soft light. Gradually color over top with a smokey-grainy dual brush. Put an extra Multiply or Overlay layer over solid color layers. No worries.Īdding Color Depth, Dimension, and Shading When exporting from Spine, images should get that extra layer of rasterization, turning everything smooth again. Not a lot of swatches needed, (no huge color palette). Once you've picked a color, remind yourself to desaturate it a bit and add it to your swatches. Vary stroke among different material.ĭull and grimy (off-ish) colors only. ![]() Do NOT use stroke layering styles - stroke by hand. Stroke between every material and clothing article (obviously). Note the proportions from toe to hip, to shoulders, and head, etc. Import an art example from the game and place it side-by-side with where you'll be drawing your own hero in your artboard/canvas. The pro version costs upwards $200 USD.Ĩ00x800px or 1024x1024px, 300ppi, RGB888 will do nicely. I use a combination of Adobe Photoshop and Spine. Here's an example of my unfinished samurai hero: ![]()
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